Augmented reality can be a bit more promising than digital reality for commercial engineering applications given its essential difference-it enables you to layer electronic information directly on the surface of the physical “data, reality or ”. It’s important to remember that the nascent augmented fact market has not proven itself to be a dependable commodity for engineers. For media and entertainment, it’s impossible not to notice the success and recognition of Pokémon Proceed, the augmented fact game from Nintendo. Engineering applications are in short supply but they do exist.
In this post, we’ll cover a cross- section of augmented fact headsets and focus on the ones that have the most promise for engineering applications, such as training, maintenance, visualization and collaboration.
Differentiating Augmented Reality Products:
Augmented reality can be experienced on mobile devices like a tablet and smartphone. There are also augmented reality headsets known as head-mounted displays (HMDs), eyeglasses, visors, helmets and a set of augmented reality contacts even.
Truly Immersive Augmented Reality Takes a Big Headset:
Probably the most interesting problems with making immersive augmented the truth is the amount of physical real estate it requires from the user. There is a direct ratio that requires the amount of optics to increase as the desired display size and field of view increases. With a compact wearable like Google Cup, for example , the widest industry of view (FoV) you will achieve is around 20 to 30 degrees. Google Glass is 13 something and degrees just like the Epson MoverioBT-2000 gets around 23 degrees.
That is basically why headsets yield a far more immersive experience.
Augmented Reality Terminology:
Many of the terms such as FoV, latency, frame rate and refresh rate are similar to those you need to familiarize yourself with in order to understand virtual reality, which you can see here, in a previous post I wrote called “ Understanding Virtual Reality Headsets. ”
Virtual retinal display (VRD), which is particular to AR, beams a raster projection directly onto an user’s irises. The result is similar to seeing a display before your eyes directly, much like some type of computer or television screen. The effectiveness of VRDs has greatly increased with the advancement of LED technology, allowing users to discover them during hours of sunlight even.
Summary of Augmented Reality Applications:
Augmented reality has been found in a number of novel ways, across a variety of fields and disciplines, including archaeology, construction, medicine, emergency management, industrial design and the military.
The first three headsets featured here have the most potential uses for engineers. Afterwards, I’ll briefly explore a cross-section of augmented reality headsets and glasses with industrial and enterprise applications and possible.
1) DAQRI: The Wise and Safe Helmet:
The DAQRI Wise Helmet (DSH) is really a combination safety helmet and augmented reality headset that overlays virtual instructions, safety information, training and visual mapping over specific reality information. Workers in gas and essential oil, automation and making sectors who have to understand or follow complicated instructions to perform complex processes can look through the DSH and see digital information overlaid on a variety of different contexts-whether it is a Siemens controller, scanning device or quality control products for metrology purposes.
The DSH overlays electronic instructions over equipment in adjusts and realtime to the movements of the workers. (Image thanks to DAQRI. )
The helmet comes with its battery and docking station and weighs just as much as any typical industrial hardhat. The DSH varies widely in price, fetching anywhere from $5, 000 to $15, 000, because the features need to be custom built.
Powered by the sixth-era Intel Core m7 RealSense plus processor scanning technology, the DSH may be the first functional and useful HMD that uses augmented truth to greatly help human workers perform tough tasks.
The DSH’s face shield and injection-molded plastic helmet component are ANSI-compliant. The inner portion of the helmet’s shell will be a mix of cast aluminum and carbon dietary fiber composite.
Thermal PoV through the DSH. (Image thanks to DAQRI. )
DAQRI’s multiple cameras interact to make this the initial fully industrial augmented actuality headset. If features a13-megapixel HD camcorder to fully capture photos and videos, track objects and recognize 2D colors and targets. Intel’s RealSense technology has two infrared cameras built-in, and DAQRI integrates them having an infrared laser projector that can sense depth by measuring deflected infrared light. A low-resolution video camera is integrated with an industrial-grade inertial measurement unit (IMU), which allows the helmet to compute its relative position in space in real time via a combination of gyroscopes and accelerometers. Another high-quality IMU is available for additional applications. For sound, there are four microphones, strength and volume buttons and a good output jack for headphones.
Workers putting on the DSH can easily see augmented instructions that transformation in accordance with their actual environment. The employee can look at a machine with 100 readouts, and the DSH will draw their attention to a pressure gauge, for example , that is reading too much or too reduced. The DSH’s infrared cams can constantly monitor devices by overlaying normal thermal information and current thermal information to create distinctions and judgements on the fly. Workers built with the DSH can visually scan for out-of-tolerance thermal anomalies that could put an operation in peril.
The DSH’s face shield and the hard helmet itself are ANSI compliant. The outer shell is injection-molded plastic. ( Image courtesy of DAQRI. )
The DSH was used in a case study with Hyperloop in a way that illustrates the collaborative power when used between workers of a large and widely dispersed manufacturing unit. A novice operator was using a robotic welder for exact spot welding in design. A more encountered operator could tune in to the networked DSH of their less-experienced counterpart, assess what these were doing and immediately relay correct directions.
Which means that an ongoing company could purchase a custom-built series of DSHs, scale up operations with less-experienced (less-expensive) workers and also have several experts remotely monitor and guide all of them the way to production.
In accordance with DAQRI, the DSH can be acquired for purchase by Q1 2016 to its top-tier customers.
2)Metavision’s Meta 2:
The Meta 2 by Metavision includes a 2560×1440 FoV and display. (Image thanks to Metavision. )
The Meta 2 can be an augmented reality headset from Metavision with several features that are promising for potential industrial uses, such as a wide FoV. Compared with virtual reality, less FoV is not desirable but not prone to the same distraction as a small FoV in an augmented reality headset. In virtual reality, whatever isn’t in the FoV (which contains 3D types of different polygonal sizes) is encircled by pitch-black darkness. In augmented actuality, a low FoV equals a little translucent digital window with 3D content surrounded by real life of physical data that certain would see with out a headset.
The FoV on the initial Meta was 25 to 35 degrees, that is small compared to the average virtual reality FoV. The Meta 2 has a 90-degree FoV, which is a tremendous breakthrough, especially when considering industrial applications like training, maintenance or manufacturing. There is a trade off that allows this wide FoV. Like its predecessor, the Meta 2 is tethered. Link with a workstation limits all sorts of training applications and limitations use on a factory ground for assembly or maintenance. If the Meta will be compared by you 2 to an augmented reality headset just like the Microsoft HoloLens, which is untethered, you realize immediately that the Meta 2 reaches a disadvantage for practical uses. But this has to be interpreted as a long-term design strategy on the part of both Metavision and Microsoft. Microsoft believes it can advance its untethered AR headset through developers arranging a wireless hardware gadget, and Metavision is likely to develop the technology and untether before a customer version is popular. It is important to remember that both HoloLens and Meta 2 are usually basically developer kits rather than full-fledged consumer products.
Meta takes full benefit of the continuing miniaturization and democratization of inexpensive sensors paired with a new high-definition camera to compute your hands in the context of the digital and physical environment they exist in through the headset. The hand-tracking settings of the Meta 2 are not as sophisticated as the Leap Motion Orion controllers, but the notion of separate hardware for hand-tracking may be going the way of the dodo and only eye-tracking technology, though that is debatable. Preorders of the Meta 2 developer kit can be found today for $949, and Metavision states the gadgets will ship in Q3 2016.
It’s understood at this time that the possible killer engineering or even industrial app for augmented truth headsets just like the powerful Meta 2 are still to come.
Microsoft HoloLens is an augmented reality headset that was developed under the code name ProjectBarrio. It is also known as a “mixed fact ” headset, or holographic computer. “ Combined reality” is a term that is gaining momentum in the press and is sometimes used to describe headsets that may switch from virtual reality setting to augmented reality mode. Miracle Leap, the mysterious startup without products but major investments brought by Alibaba and Google, has pushed because of this linguistic distinction specifically.
Microsoft HoloLens costs $3, 000 and is definitely primarily for developers at this time. The advantage it has over the Meta 2 is that it is untethered, allowing for a huge degree of freedom relatively. (Image thanks to Microsoft. )
Besides semantics, the HoloLens descends from the movement detection and scanning technology hardware known as the Microsoft Kinect, which was released in 2010 2010. Microsoft uses the term hologram to describe the digital information that is overlaid on the physical world (which you can see through the visor). The hope is that headset holographic computing will eventually replace the screens (laptop, PC, cellular devices ) we use night and day today.
The HoloLens features an accelerometer, magnetometer, gyroscope, four depth-sensing cameras, a lighting sensor, four microphones and a 2-megapixel camera. Aside from the typical GPU and CPU within nearly all computing devices, the HoloLens also offers something called a Holographic Processing Unit, or HPU. The HPU is just a sort of “grand central terminal” for all of the input from the various sensors.
Microsoft is building the Windows 95 of augmented reality operating systems also, called Windows Holographic, enabling producers to spotlight developing the hardware rather than worry about the program, which, in theory, can help the development of augmented reality devices get to a tipping point with consumers and help augmented reality move mainstream.
4) A cross section evaluation of alternate augmented reality headphones. You can find dozens of augmented reality headsets available today, and this random cross-section is meant to highlight a few similarities and differences.
Google Glass: First we have Google Glass, that was discontinued after a year to be in the marketplace barely. Google Glass 2 . 0 is in growth currently, and Google is currently showcasing enterprise and industrial programs for the headset. It has a heads-up display, a microphone, a CPU, a battery, a GPS, speakers, a microphone and a projector that overlays digital information onto an user’s see by beaming it by way of a visible prism that focuses the electronic information correct onto the retina.
Google is concentrating on enterprise use cases, want Boeing using them for cable harness assembly. The headsets make use of voice commands and a member of family part panel a la GeordiLa Forge from Star Trek, but they won’t help you with your vision, unfortunately.
R-7 Smart Glasses: The form factor of these glasses from OsterhoutDesign Group separates them from the pack of giant and boxy augmented reality headsets like Microsoft HoloLens and Meta 2 . They just kind of look like awkward, oversized sunglasses.
To control your virtual environment on the R-7 smart eyeglasses, you may use a trackpad on the eyeglasses themselves or work with a paired controller. (Image thanks to Osterhaut Design Group. )
They run a custom made version of Android KitKat called ReticleOS, therefore you can run Android load and apps movies.
The R-7s are very light as well, weighing about 2 . 5 lbs, which is about a pound less than the HoloLens.
Vuzix M300 Smart Glasses: This headset seems like a carbon copy of Google Glass, except it has slightly better resolution and also runs IOS. The 64 GB of internal storage isn’t all that fascinating, but it’s partnership with Ubimax and used in the logistics industry will probably be worth mentioning. DHL utilizes xPick on the sooner version of the smart glasses (Vuzix M100 Smart Glasses).
Ubimax produces the Business Wearable Computing Suite, that is a band of industrial augmented reality applications much like xPick, including xMake for manufacturing, xAssist for remote assistance and xInspect for maintenance.
Moverio Pro BT-2000: Epson’s first edition of this augmented actuality headset, the BT-100, premiered before Google Glass. This latest edition is certainly targeting enterprise customers designed for remote viewing using its 5-megapixel camera, 3D mapping and gesture recognition capabilities.
Name Google Glass R-7 Smart Glasses Vuzix M300 Moverio Pro BT-2000
Company Google Osterhaut Design Group Epson Epson
Shipping Discontinued Yes Q3 2016 Yes
FoV (degrees) 15 30 20 23
Resolution 640 x 360 1280 x 720 960 x 540 960 x 540
Platform Android Android Android/iOS Android
Cost USD$1,500 USD$2,750 USD$1,499 USD$2,999
5) Magic Leap: News of this unicorn startup comes wrapped in mysterious claims of “light-field displays ” and “photonic chips” that are threatening to upend everything we know about consumer-oriented headset kits just like the Meta 2 . This startup is named Magic Leap, and it’s elevated about $1. 5 billion in funding. The funding was brought by Google (which several speculate was a reply to Facebook’s $2 billion buy of Oculus) on the effectiveness of supposedly ground-breaking technology when a special lighting apparatus beams holographic images correct onto your eyes.
The light-field displays could decrease the bulky and goofy industrial design that characterizes nearly all augmented reality headsets available. (Image thanks to Magic Leap. )
Magic Leap comes last inside this overview since it represents the promise, potential and global interest in the future of augmented reality as a new computing platform. This company have not released a product by yet but claims to revolutionize the industry of “mixed truth ” or augmented reality, or anything you prefer to call it.
The potential uses for engineers is there, in the DSH particularly, but a standardized platform this is the equivalent of the iPhone for augmented reality still remains elusive.
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